ACMI Telemetry File Format

Tacview's universal public file format makes it is possible to easily export flight data from the simplest programming language. Written in plain UTF-8 text, the syntax is easy to read yet offers a very powerful way to set and change – in real-time – any property of any object on the battlefield. For instance, it is possible to change the coalition, the color, even the type of an object, on the fly. In the same way, you can easily assign and change global properties.

Introduction to the format v2.2

Without further ado, let's start with the simplest file possible:

FileType=text/acmi/tacview
FileVersion=2.2

These are the only two mandatory lines you must put first in any ACMI file. This header tells Tacview which format to expect. Any following data is optional.

Let's add some more information:

FileType=text/acmi/tacview
FileVersion=2.2
0,ReferenceTime=2011-06-02T05:00:00Z
#47.13
3000102,T=41.6251307|41.5910417|2000.14,Name=C172

To better understand this structure, we need to know that – apart from its header – each line of the file can be either:

  • The sharp sign # introducing a new time frame in seconds relative to ReferenceTime

  • An object id (in this example 0 and 3000102) followed by as many properties as you want separated by commas ,. Each property will be assigned a new value using the equal sign =.

  • The third possibility – not shown here – is a line which starts with the minus sign - followed by the id of an object we want to remove from the battlefield (could be destroyed or simply out of recording range).

Let's see in detail each line syntax:

0,ReferenceTime=2011-06-02T05:00:00Z

This line assigns the value 2011-06-02T05:00:00Z to the property ReferenceTime of the global object always designated by its id zero 0. In other words: This line defines the base/reference time used for the whole flight recording. To understand better what this means, let's have a look at the following line:

#47.13

This line defines a time-frame in seconds relative to ReferenceTime. In that case, this means that the following events or properties happened at ReferenceTime + 47.13 seconds2011-06-02T05:00:00Z + 47.132011-06-02T05:00:47.13Z

Now let's see the following line:

This line defines two properties for the object 3000102. To save space, Object ids are expressed in hexadecimalarrow-up-right without any prefix or leading zeros.

The first property T (which stands for Transform) is a special property used to define the object coordinates in space. We will see later which syntaxes are supported for T. For now, let's just focus on this case which is: T = Longitude | Latitude | Altitude.

Notice that Latitude and Longitude are expressed in degrees. Positive values are toward the north and east directions. Since the whole file is always in the metric system, the altitude is expressed in meters MSLarrow-up-right (above sea level, also known as ASL in some countries).

The following property Name obviously defines the object name C172 which is a short way of designating a Cessna 172arrow-up-right aircraft.

Now that you know all the basics to create a flight recording, let's move our new aircraft a bit further to the east. To do so, we can simply add another frame to our file:

As you can see, we have defined a new longitude value 41.626 for our aircraft at the time frame 2011-06-02T05:00:49Z.

You may have noticed that we don't need to specify – again – the aircraft name, simply because it has not changed since the last time! Another difference with the previous record is that we have omitted the latitude and altitude parameters because they did not change either. This helps to save a lot of space when generating data for long flights. While aircraft are usually quite mobile, this optimization is especially relevant for ground objects which can stay still or move just a little bit time to time...

Detailed File Specifications

Now that you are starting to understand better how ACMI files are structured, let's review together the requirements and some tips related to the file format in general:

Requirements

  • Text data must be written in UTF-8. That way, all languages are supported for text properties.

  • All data are expressed in the metric system, using meters, meters per second for speed, degrees for angles, UTC timearrow-up-right and so on.

  • Object ids are expressed using 64-bit hexadecimal numbers (without prefix or leading zeros to save space)

  • The object 0 is used to define global properties (like ReferenceTime or Briefing)

  • When you want to assign a text property which contains a comma , you must put the escape character \ before it so it is not interpreted by Tacview as the end of your string.

Tips

  • To save space, it is strongly suggested to end lines with the LF \n character only.

  • It is cleaner to prefix text data with the UTF-8 BOMarrow-up-right header.

  • The whole of the text data can be wrapped in a zip or 7z container to save bandwidth or disk space.

  • Data can be presented out-of-order. Tacview will do its best to reorder it in memory.

Object Coordinates

Now let's have a closer look at the different notations for object coordinates. To optimize the file size, Tacview offers four different notations.

Here are two examples: When exporting a bullet coordinate, we do not need any data about its rotation angles. The opposite example would be an aircraft in a flight simulator running in a flat world like Falcon 4.0: In that case, to get accurate replay, we should export the native position of the aircraft in the flat world, its rotation, and its coordinates in a spherical world. That way the aircraft will not only be properly displayed in Tacview's spherical world, but telemetry calculation will be done in the object's native coordinate system so the numbers visible on screen will match the ones you can see in the original flight simulator.

Object Position Syntax #1

T = Longitude | Latitude | Altitude

Simple objects in a spherical world (typically minor objects like bullets). Can also be relevant for low-end data source like GPX files without rotation information.

Object Position Syntax #2

T = Longitude | Latitude | Altitude | U | V

Simple objects from a flat world. U & V represent the native x and y. Do not forget to express them in meters even if the original coordinates are in feet for example. Altitude is not repeated because it is the same for both native and spherical worlds.

Object Position Syntax #3

T = Longitude | Latitude | Altitude | Roll | Pitch | Yaw

Complex objects in a spherical world. Roll is positive when rolling the aircraft to the right. Pitch is positive when taking off. Yaw is clockwise relative to true north.

Object Position Syntax #4

T = Longitude | Latitude | Altitude | Roll | Pitch | Yaw | U | V | Heading

Complex object from a flat world. Same as before. Heading is the yaw relative to the true north of the flat world. It is required because the native world north usually does not match spherical world north because of projection errors. |

Remember that you can omit the components which did not change since the last time. This will save a lot of space.

If some of the data is missing (for example object rotation), Tacview will do its best to emulate it in order to give a nice replay. Independently from optimization, you should keep the same data notation for each object during the object life. If at one point you use a different notation, Tacview will do its best to promote the object to a more complex one. However – because of the initial lack of data – the final result may not be the expected one.

Global Properties

We already saw that one of the most important global properties is the ReferenceTime. Obviously, there are plenty of other meta-data you can inject in a flight recording to make your replay more detailed.

Text Properties

Property Name
Meaning

DataSource

Source simulator, control station or file format. DataSource=DCS 2.0.0.48763 DataSource=GPX File

DataRecorder

Software or hardware used to record the data. DataRecorder=Tacview 1.5 DataRecorder=Falcon 4.0

ReferenceTime

Base time (UTC) for the current mission. This time is combined with each frame offset (in seconds) to get the final absolute UTC time for each data sample. ReferenceTime=2011-06-02T05:00:00Z

RecordingTime

Recording (file) creation (UTC) time. RecordingTime=2016-02-18T16:44:12Z

Author

Author or operator who has created this recording. Author=Lt. Cmdr. Rick 'Jester' Heatherly

Title

Mission/flight title or designation. Title=Counter Attack

Category

Category of the flight/mission. Category=Close air support

Briefing

Free text containing the briefing of the flight/mission. Briefing=Destroy all SCUD launchers

Debriefing

Free text containing the debriefing. Debriefing=Managed to stay ahead of the airplane.

Comments

Free comments about the flight. Do not forget to escape any end-of-line character you want to inject into the comments. Comments=Part of the recording is missing because of technical difficulties.

MapId

A unique text identifier that designates the location where the mission takes place. This can be useful to automatically enable or disable terrain layers during debriefing. MapId=NuclearOption.Heartland

Numeric Properties

Property Name
Unit
Meaning

ReferenceLongitude ReferenceLatitude

deg

These properties are used to reduce the file size by centering coordinates around a median point. They will be added to each object Longitude and Latitude to get the final coordinates. ReferenceLongitude=-129 ReferenceLatitude=43

Events

Events can be used to inject any kind of text, bookmark and debug information into the flight recording. They are a bit special: They are declared like properties, but unlike properties, you can declare several events in the same frame without overriding the previous one.

Here is an example on how to inject events:

You may notice the structure of an event declaration:

For each event we must declare first the type of the event (e.g. Bookmark), optionally followed by ids of concerned objects. For example, when the user double click on the event, Tacview will use theses ids to automatically center the camera around associated objects. The last part is a mandatory text message. Even if it is possible to provide an empty text, it is suggested to provide a useful message to get the most out of your debriefings.

Here are the different kind of events currently supported by Tacview:

Event Name
Meaning

Message

Generic event. 0,Event=Message|705|Maverick has violated ATC directives

Bookmark

Bookmarks are highlighted in the time line and in the event log. They are easy to spot and handy to highlight parts of the flight, like a bombing run, or when the trainee was in her final approach for landing. 0,Event=Bookmark|Starting precautionary landing practice

Debug

Debug events are highlighted and easy to spot in the timeline and event log. Because they must be used for development purposes, they are displayed only when launching Tacview with the command line argument /Debug:on 0,Event=Debug|327 active planes

LeftArea

This event is useful to specify when an aircraft (or any object) is cleanly removed from the battlefield (not destroyed). This prevents Tacview from generating a Destroyed event by error. 0,Event=LeftArea|507|

Destroyed

When an object has been officially destroyed. 0,Event=Destroyed|6A56|

TakenOff

Because Tacview may not always properly auto-detect take-off events, it can be useful to manually inject this event in the flight recording. 0,Event=TakenOff|2723|Col. Sinclair has taken off from Camarillo Airport

Landed

Because Tacview may not always properly auto-detect landing events, it can be useful to manually inject this event in the flight recording. 0,Event=Landed|705|Maverick has landed on the USS Ranger

Timeout

Mainly used for real-life training debriefing to specify when a weapon (typically a missile) reaches or misses its target. Tacview will report in the shot log as well as in the 3D view the result of the shot. Most parameters are optional. SourceId designates the object which has fired the weapon, while TargetId designates the target. Even if the displayed result may be in nautical miles, bullseye coordinates must be specified in meters. The target must be explicitly (manually) destroyed or disabled using the appropriate properties independently from this event. 0,Event=Timeout|SourceId:507|AmmoType:FOX2|AmmoCount:1|Bullseye:50/15000/2500|TargetId:201|IntendedTarget:Leader|Outcome:Kill

Object Properties

Object properties may be set and changed in real-time. Even if new properties may not always be visible in the 3D view, you can always have a look at the raw telemetry window to see what is the current value of each property for currently selected objects.

Tacview's database enables you to predefine any of the object properties except for Type and Name. For example, you can predefine the default shape of a F-16C in that database. If the Shape property value is not defined in the telemetry file, Tacview will use the value stored in the database and display your custom 3D model for the F-16C in the 3D view.

Text Properties

Property Name
Meaning

Name

The object name should use the most common notation for each object. It is strongly recommended to use ICAOarrow-up-right or NATOarrow-up-right names like: C172 or F/A-18C. This will help Tacview to associate each object with the corresponding entry in its database. Type and Name are the only properties which CANNOT be predefined in the Tacview databasearrow-up-right. Name=F-16C-52

Type

Object types are built using tags. This makes object management much more powerful and transparent than with the previous exclusive types. (see below for the list of supported types). Type and Name are the only properties which CANNOT be predefined in Tacview databasearrow-up-right. Type=Air+FixedWing

AdditionalType

Any tags defined here will be added to the current object Type. This is useful to force an object type which has not been defined explicitly in the telemetry data. For example, you can use this property to automatically set the FixedWing tag for a Cessna 172 telemetry data which come from a Garmin csv file (which usually does not contain any type declaration). For obvious reasons, this property must be used only in Tacview database, NOT in telemetry files. <AdditionalType>Air+FixedWing</AdditionalType>

Parent

Parent hexadecimal object id. Useful to associate for example a missile (child object) and its launcher aircraft (parent object). Parent=2D50A7

Next

Hexadecimal id of the following object. Typically used to link waypoints together. Next=40F1

ShortName

This abbreviated name will be displayed in the 3D view and in any other cases with small space to display the object name. Typically defined in Tacview database. Should not be defined in telemetry data. ShortName=A-10C

LongName

More detailed object name, used in small windows where there is more space than in a cluttered 3D view, but not enough space to display the full detailed name. For readability, it is suggested to start by the short name first (usually an abbreviation like the NATO code), followed by the object nickname / NATO name. Typically defined in Tacview database. Should not be defined in telemetry data. LongName=A-10C Thunderbolt II

FullName

The full object name which is typically displayed in windows and other logs wherever there is enough space to display a lot of data without clutter issues. Typically defined in Tacview database. Should not be defined in telemetry data. FullName=Fairchild Republic A-10C Thunderbolt II

CallSign

The call sign will be displayed in priority over the object name and sometimes pilot name, especially in the 3D view and selection boxes. This is handy for mission debriefings where call signs are more informative than aircraft names. CallSign=Jester

Registration

Aircraft registration (aka tail number) Registration=N594EX

Squawk

Current transponder code. Any code is possible, there is no limitation like with the old 4 digit transponders. Squawk=1200

ICAO24

Mode S equipped aircraft uniquely assigned ICAO 24-bit address. ICAO24=A72EC8

Pilot

Aircraft pilot in command name. Pilot=Iceman

Group

Group the object belongs to. Used to group objects together. For example, a formation of F-16 flying a CAP together. Group=Springfield

Country

ISO 3166-1 alpha-2 country code. Country=us

Coalition

Coalition Coalition=Allies

Color

Can be one of the following: Red, Orange, Yellow (Tacview 1.8.8), Green, Cyan (Tacview 1.8.8), Blue, Violet. Colors are predefined to ensure a clear display of the whole battlefield in all conditions. Colors may also be customized. Color=Blue

Shape

Filename of the 3D model which will be used to represent the object in the 3D view. See the 3d objects documentationarrow-up-right for more information. Shape=Rotorcraft.Bell 206.obj

Debug

Debug text visible in the 3D view when Tacview is launched with the /Debug:on command line argument. Debug=ObjectHandle:0x237CB9

Label

Free real-time text displayable in the 3D view and telemetry windows (to provide miscellaneous info to the end-user) Label=Lead aircraft

FocusedTarget

Target currently focused by the object (typically used to designate laser beam target object, can also be used to show what the pilot is currently focused on) FocusedTarget=3001200

LockedTarget to LockedTarget9

Primary target hexadecimal id (could be locked using any device, like radar, IR, NVG, ...) LockedTarget2=3001200

Numeric Properties

Property Name
Unit
Meaning

Importance

ratio

The higher the ratio, the more important the object is (e.g. locally simulated aircraft could be 1.0). Importance=1

Slot

index

Plane position in its Group (the lowest is the leader). Slot=0

Disabled

boolean

Specifies that an object is disabled (typically out-of-combat) without being destroyed yet. Useful for combat training and shot logs. Disabled=1

Visible

ratio

Hide/show object in 3D view. 1 = fully visible. 0 = invisible (may be omitted from object lists). Visible=0.333

Health

ratio

Current health status. 1.0 = brand new, 0.0 = destroyed/out of combat. Does not automatically trigger events. Health=0.84

Length

m

Object length (useful for buildings). Length=20.5

Width

m

Object width (useful for buildings). Width=10.27

Height

m

Object height (useful for buildings). Height=4

Radius

m

Bounding sphere radius. Can define explosion/smoke radius. Can be animated. Radius=82

IAS

m/s

Indicated airspeed. IAS=69.4444

CAS

m/s

Calibrated airspeed. CAS=250

TAS

m/s

True airspeed. TAS=75

Mach

ratio

Mach number. Mach=0.75

AltimeterSetting

hPa

Current altimeter barometric setting. AltimeterSetting=1013.2

OnGround

boolean

Indicates aircraft ground contact. OnGround=1

AOA

deg

Angle of attack. AOA=15.7

AOS

deg

Angle of sideslip. AOS=5.2

AGL

m

Altitude above ground level. AGL=1501.2

HDG

deg

Aircraft heading (true). Used when roll/pitch unavailable. HDG=185.3

HDM

deg

Aircraft magnetic heading. HDM=187.3

Throttle / Throttle2

ratio

Engine throttle handle position (can be >1 for afterburner). Throttle=0.75

EngineRPM EngineRPM2

RPM

Engine speed in revolutions per minute. EngineRPM=1500

NR / NR2

ratio

Normalized rotor speed (0.0–1.1 typical). NR=0.9

RotorRPM RotorRPM2

RPM

Rotor rotation speed. RotorRPM=320

Afterburner

ratio

Afterburner status. Afterburner=1

AirBrakes

ratio

Air brakes status. AirBrakes=0

Flaps

ratio

Flaps position. Flaps=0.4

LandingGear

ratio

Landing gear status. LandingGear=1

LandingGearHandle

ratio

Landing gear handle position. LandingGearHandle=0

Tailhook

ratio

Arresting hook status. Tailhook=1

Parachute

ratio

Parachute status (not DragChute). Parachute=0

DragChute

ratio

Drogue/drag chute status. DragChute=1

FuelWeight to FuelWeight9

kg

Fuel quantity in tanks (up to 10). FuelWeight4=8750

FuelVolume to FuelVolume9

l

Fuel volume in tanks (up to 10). FuelVolume=75

FuelFlowWeight to FuelFlowWeight8

kg/hour

Fuel flow per engine (up to 8). FuelFlowWeight2=38.08

FuelFlowVolume to FuelFlowVolume8

l/hour

Fuel flow per engine (up to 8). FuelFlowVolume2=53.2

RadarMode

number

Radar mode (0 = off). RadarMode=1

RadarAzimuth

deg

Radar azimuth relative to aircraft. RadarAzimuth=-20

RadarElevation

deg

Radar elevation relative to aircraft. RadarElevation=15

RadarRoll

deg

Radar roll relative to aircraft. RadarRoll=-45

RadarRange

m

Radar scan range. RadarRange=296320

RadarHorizontalBeamwidth

deg

Radar azimuth beamwidth. RadarHorizontalBeamwidth=40

RadarVerticalBeamwidth

deg

Radar elevation beamwidth. RadarVerticalBeamwidth=12

LockedTargetMode

number

Primary lock mode (0 = none). LockedTargetMode=1

LockedTargetAzimuth

deg

Primary target azimuth. LockedTargetAzimuth=14.5

LockedTargetElevation

deg

Primary target elevation. LockedTargetElevation=0.9

LockedTargetRange

m

Primary target distance. LockedTargetRange=17303

EngagementMode

number

Enable/disable engagement range (0 = off). EngagementMode=1

EngagementRange

m

Engagement radius displayed in 3D view. EngagementRange=2500

VerticalEngagementRange

m

Optional vertical engagement range (ovoid bubble). VerticalEngagementRange=1800

RollControlInput PitchControlInput YawControlInput

ratio

Raw HOTAS/Yoke input. PitchControlInput=0.41

RollControlPosition PitchControlPosition YawControlPosition

ratio

Simulated cockpit control position. PitchControlPosition=0.3

RollTrimTab PitchTrimTab YawTrimTab

ratio

Trim tab position. PitchTrimTab=-0.15

AileronLeft AileronRight Elevator Rudder

ratio

Control surface positions. Elevator=0.15

LocalizerLateralDeviation GlideslopeVerticalDeviation

m

Distance from runway centerline/descent path (left/below negative). GlideslopeVerticalDeviation=52

LocalizerAngularDeviation GlideslopeAngularDeviation

deg

Angular deviation from centerline/path. LocalizerAngularDeviation=0.23

PilotHeadRoll PilotHeadPitch PilotHeadYaw

deg

Pilot head orientation. PilotHeadPitch=12

PilotEyeGazePitch PilotEyeGazeYaw

deg

Eye orientation relative to head. EyeGazePitch=-15

VerticalGForce LongitudinalGForce LateralGForce

g

Acceleration in aircraft axes. VerticalGForce=3.4

QNH

hPa

Regional barometric setting for MSL altitude. QNH=1013.25

WindDirection WindPitch

deg

Wind direction (true north) and pitch. WindDirection=45

WindSpeed

m/s

Wind speed magnitude. WindSpeed=12.5

TriggerPressed

boolean

Weapon trigger state (1.0 = fully pressed). TriggerPressed=1

ENL

ratio

Environmental Noise Level (0–1). ENL=0.02

HeartRate

number

Heart rate in BPM. HeartRate=72

SpO2

ratio

Blood oxygen saturation percentage. SpO2=0.95

Object Types (aka Tags)

Object types are now defined using a free combination of tags. The more tags, the more accurately an object is defined. Tags are separated by the plus sign +. Here are some examples:

Object Kind
Type (Tags)

Aircraft Carrier

Type=Heavy+Sea+Watercraft+AircraftCarrier

F-16C

Type=Medium+Air+FixedWing

Bicycle

Type=Light+Ground+Vehicle

AIM-120C

Type=Medium+Weapon+Missile

Waypoint

Type=Navaid+Static+Waypoint

Here is the list of currently supported tags. Tacview will use them for display and analysis purposes.

Use
Tags

Class

Air Ground Sea Weapon Sensor Navaid Misc

Attributes

Static Heavy Medium Light Minor

Basic Types

FixedWing Rotorcraft Armor AntiAircraft Vehicle Watercraft Human Biologic Missile Rocket Bomb Torpedo Projectile Beam Decoy Building Bullseye Waypoint

Specific Types

Tank Warship AircraftCarrier Submarine Infantry Parachutist Shell Bullet Grenade Flare Chaff SmokeGrenade Aerodrome Container Shrapnel Explosion

Here are the recommended common types (combination of tags) you should use to describe most of your objects for display in Tacview 1.x:

Type
Tags

Plane

Air + FixedWing

Helicopter

Air + Rotorcraft

Anti-Aircraft

Ground + AntiAircraft

Armor

Ground + Heavy + Armor + Vehicle

Tank

Ground + Heavy + Armor + Vehicle + Tank

Ground Vehicle

Ground + Vehicle

Watercraft

Sea + Watercraft

Warship

Sea + Watercraft + Warship

Aircraft Carrier

Sea + Watercraft + AircraftCarrier

Submarine

Sea + Watercraft + Submarine

Sonobuoy

Sea + Sensor

Human

Ground + Light + Human

Infantry

Ground + Light + Human + Infantry

Parachutist

Ground + Light + Human + Air + Parachutist

Missile

Weapon + Missile

Rocket

Weapon + Rocket

Bomb

Weapon + Bomb

Projectile

Weapon + Projectile

Beam

Weapon + Beam

Shell

Projectile + Shell

Bullet

Projectile + Bullet

Ballistic Shell

Projectile + Shell + Heavy

Grenade

Projectile + Grenade

Decoy

Misc + Decoy

Flare

Misc + Decoy + Flare

Chaff

Misc + Decoy + Chaff

Smoke Grenade

Misc + Decoy + SmokeGrenade

Building

Ground + Static + Building

Aerodrome

Ground + Static + Aerodrome

Bullseye

Navaid + Static + Bullseye

Waypoint

Navaid + Static + Waypoint

Container

Misc + Container

Shrapnel

Misc + Shrapnel

Minor Object

Misc + Minor

Explosion

Misc + Explosion

Comments

To help you during the debugging process of your exporter, it is possible to comment any line of the file by prefixing them with the double slash // like in C++.

These lines will be ignored by Tacview when loading the file. Comments are not preserved. You will notice that they are discarded the next time you save the file from Tacview. If you want to include debug information which is preserved, you can use the dedicated Debug Event described earlier in the global properties.

Because of loading performance considerations, it is only possible to insert a comment at the beginning of a line.

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