Texture Maps

To add a texture map, make a copy of the file

%ProgramFiles(x86)%\Tacview\Data\Terrain\Textures\CustomTextureList.xml

into a subfolder of your choice inside

%PROGRAMDATA%\Tacview\Data\Terrain\Textures\ or

%APPDATA%\Tacview\Data\Terrain\Textures\

You can rename the XML file as desired.

Open the XML file which is now in your %PROGRAMDATA% or %APPDATA% folder. Following the instructions and examples in the file, add a new entry for your texture map. Place your texture map file in the same folder. Re-launch Tacview.

Go to OptionsTerrain Display Mode and ensure that the option Custom Textures is enabled.

Terrain Textures - Menu Option

Tips

  • <Projection> can be either Triangle or Quad. Quad is recommended for better visual quality. However, some datasets (such as the IL-2 elevation maps) require the Triangle projection.

  • A suffix T/B/C (for example, N42E008T.png) can be added for each tile where

    • T -> Transparent (50% merge with tacview default map)

    • B -> Adaptive black outlines

    • C -> Adaptive color outlines

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